Received from: automatically after waking up [Lazarus research station]
Description: Wait until Shepard stands up and make a few steps forward to take M-3 Predator pistol from the locker. You'll now have to follow the game's advice and take cover behind one of the objects (stand near the object and press the SPACE key). Wait for the door to be destroyed and exit the room. Look around to find ammunition. Reload the pistol and don't forget to be on a look out for other clips in the near future. They can be found mostly lying on the floor and close to bodies of defeated enemy units.
Turn right and approach a new object marked by the game. You'll have to jump over this obstacle and this can be done by pressing W and SPACE at the same time. Once you're on the other side take cover behind a new object. You'll have to defeated your first enemy here - hacked LOKI mech. Thankfully it will only take a few hits for the machine to be destroyed. Use the staircase once it's safe to move.
Open a new door and once you're inside a much larger room take cover behind a big object located in front of the entrance. The first mech will step through the main door, however you will have to pay more attention to a larger group which will arrive through the left door. Make sure to start using powers reserved for your character class to make this battle easier. Once you've won head on towards the main door (the same door where you've spotted the first mech).
Nov 23, 2012. A substantial sum of credits 3. One bonus power, and the ability to access all of the advanced training without needing to earn anyone's loyalty. A 25% experience bonus.
Go through a short corridor, enter a new room and examine a nearby corpse to find M-100 grenade launcher which is going to be your very first heavy weapon. Choose the grenade launcher from your inventory, approach the balustrade and use this weapon to destroy a large group of mechs seen below your position. You may now proceed to your right. Eventually you'll have to locate an elevator and use it.
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Keep heading towards the door where you've seen the last group of mechs and follow a new advice given to you by the game by sprinting in order to avoid the flames. Keep heading forward. Notice that you'll have a chance to explore a small room along the way by opening one of the doors (second screenshot).
During your time spent inside the room you'll have a chance to interact with two laptops in order to listen to interesting recordings. There's also a safe on one of the walls and in order to open it you'll have to solve a simple mini-game (get used to it, because there's going to be plenty of those in the future). The idea of this game is to uncover interactive blue spots in hopes of finding identical icons. You'll then have to connect two icons by clicking on the first one and then quickly clicking on the other one. All of this has to be achieved before the time limit runs out. Opening this safe will result in earning 975 credits.
You may now exit this room and proceed to a staircase leading to an upper level of the station. Notice a public terminal along the way - interacting with the terminal will allow you to listen to a new message. If you don't want to waste time proceed towards a new door. Open it, make a few steps forward and turn left.
You'll meet Jacob here and you'll have to assist him in getting rid of a large group of mechs. As you've probably noticed you can't approach the mechs, so you'll have to attack them from a larger distance and use the balustrade for cover. You'll have a chance to talk to Jacob after defeating the first group of machine and for the first time your responses will result in earning paragon or renegade points.
Get ready to defend yourself against a second group of hacked mechs. Notice that you can issue commands to Jacob from now on and it would be a good idea to follow the game's advice by telling him to use one of his biotic attacks. Talk to Jacob again after the second battle. This time you'll have a chance to ask him more questions (some of the available topics are your wounds, attack on the station, Lazarus project, Normandy crew and Miranda). Don't forget to examine a datapad found on a nearby bench before leaving this area for good.
Proceed towards the only available passageway. Be careful, because soon after entering a room with red light you're going to be attacked by a new group of mechs. Don't forget to use Jacob's abilities to your advantage, aside of course from relying on your own powers. It shouldn't take long to destroy all the machines and once this is done go to the other end of the room to find an exit. Use the staircase to get to an upper floor. Look around to find a new laptop with a recording.
You may proceed to the next room where you'll encounter heavily wounded doctor Wilson. Notice that expressing the will of helping him right away will result in earning a lot of paragon points. Either way you'll have to approach a nearby medical station to take two medi-gels. Go back to doctor Wilson and activate Unity ability to heal him.
You may now initiate a proper conversation with your new ally. Choosing the answer about wanting (or not) to find Miranda will result in receiving paragon or renegade points. Get ready to defeat a new group of mechs - they will appear on the other side of the room. Take cover behind the nearest object and consider using Wilson's overload ability. The explosion should result in the destruction of all enemy units.
Talk to Wilson and Jacob for the last time. You can choose whether you want to admit to Wilson about Cerberus or not. Confirming that you want to have a meeting with the Illusive Man will give you renegade points and dismissing the idea of working with Cerberus in the future will give you paragon points. Proceed towards the passageway where the last group of mechs was originally stationed.
Explore a new corridor to find a datapad and examining it will trigger a second type of a mini-game (this one will also be a very common one). The idea of this mini-game is to choose code segments identical to the one seen in the upper section of the screen. You can move the cursor by using movement keys (WSAD by default) and confirm your choices by pressing the SPACE key. Avoid red fields and don't forget to complete the mini-game within the time limit. Breaking the encryption will result in the main character receiving 900 credits. You may now use the stairs.
Keep heading forward. Be careful, because a large group of mechs will attack you in the next area of the station. It would be a good idea to respond to their attacks from a larger distance and to rely on the rest of the team. Once it's safe you'll have to choose between two passageways - I would recommend choosing the staircase on the right (second screenshot).
Expect new machines to attack you from the left after you've used the stairs. Take cover behind a good cover before returning fire. The second group is located a little further ahead and in this case you'll probably want assistance from the rest of your team. Proceed towards a small room (second screenshot) after the battle. Look around to find a new laptop, as well as a datapad (975credits) and a safe (900 credits).
You may now return to the staircase. Choose a passageway leading to Docking Station 2 (first screenshot). Clicking on the door will trigger a conversation with Miranda. If you agree with her decision of killing Wilson you can earn renegade points here. Aside from that you can also ask her about the attack, about other survivors and about the Lazarus project.
You'll soon find yourself on board of a space ship and travelling to a different part of the station. If you're playing as a new character you can take part in a short quiz by answering to Miranda's questions. These answers will have an impact on the events from the past, including what happened to the Council at the end of Mass Effect 1. I would recommend taking some time to think before giving each answer. If you don't want to take the quiz you can decline and if you're using an imported character you'll skip this interview.
Adept class
Who should choose this class?
The adept class allows you to play the game as a biotic specialist and this is a good choice as you don't mind not being able to engage hostile forces in direct combat (using standard weaponry). Most of adept's biotic abilities are very useful in getting rid of enemy units and the unique class ability (Singularity) can become one of the best powers in the game after it's been fully developed. It's important to remember than an adept will have to rely on a combat specialist and on a tech specialist and he or she shouldn't use guns too often, resorting to them only in self defense.
Warp
The biggest advantage of this power is that it'll help you in defeating enemies using armors or protected by additional barriers. An adept will find this ability much more useful than a sentinel. The main reason is that you'll be allowed to pair this ability with other biotic powers, creating massive explosions which will damage your targets severely. Developing this ability should become one of your main priorities and doing so will result in its increased strength. The same thing will apply to the explosions mentioned above and this makes it even more interesting.
Options after reaching level four:
Throw
Throw is even more interesting than Pull, because you won't have to worry about finishing off the enemy you've just 'picked up'. Instead your opponent will be thrown away automatically and almost immediately. I would strongly recommend developing this power, because with each level your throws will become stronger, making it very difficult for most of your opponents to survive even a single attack.
Options after reaching level four:
Singularity (unique class power)
Adept's unique ability is quite probably one of the best biotic powers in the game. The biggest advantage of this power is that you'll be allowed to temporarily eliminate from the battle one or more enemies. You should also notice that you'll have a chance to weaken them by using guns or other powers when they are in a vulnerable state (Warp may come in handy here and offer magnificent results). Developing this power is crucial to your success and you should focus on achieving the highest level as soon as possible, because each time you advance you'll be allowed to 'pick up' more enemies and the ability itself will last longer than before.
Singularity is an excellent biotic ability which should be often combined with your other powers.
Options after reaching level four:
Pull
This is one of the best biotic powers available in the game, even though you may have a different opinion at first glance. What this power does is that it lifts an opponent into the air, preventing him from fighting back. Naturally this method won't work on some of the stronger enemies you encounter, but you should still take a lot of interest into unlocking it. Developing this power isn't absolutely necessary, because the only difference is that it will last longer with each level up.
Options after reaching level four:
Shockwave
This biotic power is extremely useful while dealing with small groups of enemy units as long as you attack them from a short or from a medium distance. Each time you've activated this ability you'll send out several shockwaves, inflicting massive injuries and even knocking down some of your opponents. If you decide to start using this talent you should upgrade it as soon as possible, because each time you've unlocked a higher level you'll increase the range of your attacks, add additional waves and make them stronger.
Options after reaching level four:
Biotic mastery
This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your abilities regenerate faster and you'll start earning more paragon or renegade points. Reaching the highest level doesn't necessarily need to be on the list of your priorities, because you'll want to unlock good biotic abilities first.
Options after reaching level four:
Engineer class
Who should choose this class?
The engineer class allows you to play the game as a tech specialist and it's recommended only for experienced players. The main reason is that a lot of engineer's abilities are useful only against synthetic enemies and won't offer similar results with organic (and other) targets. The result of all of this is that an engineer must rely on the rest of the team. He or she also has to pay attention to enemy movements, because a poor defense means a risk of losing a lot of health (best case scenario) or even dying (worst case scenario).
Overload
This tech power can be used only on certain types of enemies, but don't worry, because you'll have plenty of opportunities. I would recommend spending at least one point on Overload in the early stages of the game and fully upgrading it throughout the rest of the campaign. Activating this ability creates a massive impulse near the target which deals a great amount of damage. Developing this power results in the increase of its strength which is important, because you'll want to use it not only against weaker targets but also against powerful opponents.
Options after reaching level four:
Incinerate
This technological power works in a similar way to incendiary ammunition, because you can launch a projectile which sets your enemies of fire. There are also other advantages of using this power - you can prevent your enemies from regaining life and you can destroy their armors. Don't forget to use Incinerate only against organic targets. Developing this power increases the damage done by the projectiles. I would recommend unlocking one or two levels of this power, but you won't have to fully upgrade it.
Options after reaching level four:
Combat drone (unique class power)
The main feature of the combat drone is that it can distract enemies from the main character and from the rest of your team. You should know that the effects of the drone are in most cases satisfactory, allowing you to coordinate new attacks or to retreat from a hazardous area. There's only one thing you must acknowledge - a drone can't be used to kill enemies, because even though it tries to zap them the damage done to them is going to be minimal. Developing this ability doesn't help much - the drone receives additional energy points, but the only reason why you should upgrade it is to unlock special options of the fourth level.
A combat drone distracts enemies from you and/or from the rest of the team.
Options after reaching level four:
Cryo blast
This technological power works in a similar way to cryo ammunition, mostly because you'll be given a chance to freeze your enemies. You should know that this trick works for all types of opponents, including organic and synthetic targets. It all makes this ability very useful and therefore you should take interest in it. As for further development of this power, it would be a good idea to take some time to think if this what you want, because unlocking new levels will only increase the amount of time in which your opponent if frozen. As a result you won't have to fully develop this power unless you're interested in the choices provided by the last development level.
Options after reaching level four:
AI hacking
AI hacking is one of the best technological powers available in the game. Using this power allows you to take over synthetic enemies and each target you've been able to temporarily add to your team will begin attacking its allies. This is very useful in larger battles when you're going against a lot of enemy units at the same time. Developing this power makes it last longer and you can also create an additional shield which protects an enemy unit under your control.
Options after reaching level four:
Tech mastery
Mass Effect 2 Lazarus Project Bonus Powers Movie
This category contains four passive powers. Each time you've advanced a level you'll extend your life bar, make your abilities regenerate faster, lower costs of unlocking new technologies and you'll start earning more paragon or renegade points. Reaching the highest level should be on your list of priorities.
Options after reaching level four:
Lazarus Effect MovieSimilarities between classes
Using different types of weapons:
Check the table seen below to find out which weapons can be used by members of specific classes. It shouldn't be a big surprise that a soldier can choose between the largest number of weapons. On the other end we have classes with no combat specializations - they're allowed to use only types of weaponry. Notice that only heavy pistols and heavy guns are common for all six classes, however heavy weapons can only be used by your main character.
Using different types of ammunition:
Check the table seen below to find out which ammunition types are reserved for members of specific classes. Soldiers have the biggest choice and some classes can't choose special ammunition on their own. Don't forget that better types of ammunition must be unlocked and that you equip your followers with the same type of ammunition by unlocking a proper option after advancing to level four of the power development process.
Using common biotic powers:
Check the table seen below to find out which biotic powers can be used by members of specific classes. As you can see an Adept can use all of them. You can find out more about each power from the descriptions of certain character classes.
Using common tech powers:
Check the table seen below to find out which technological powers can be used by members of specific classes. As you can see an Engineer can use all of them. You can find out more about each power from the descriptions of certain character classes.
Mass Effect 2 Lazarus Project Bonus Powers LyricsUnlocking special powers
What are special powers?
Completing personal quests of your crew members allows you to unlock their special powers and the best thing is that you'll be allowed to use these abilities even if they're not a part of your active team at the moment. You're also going to be allowed to upgrade special powers. The entire process is very similar to standard abilities so you'll have four levels and after advancing to the highest fourth level you'll be given a chance to choose between two options.
How can I use special powers?
You can only have one active special power at the moment and there's a total of eleven of them. Each time you want to change a special power to a different one you must go to the laboratory, interact with a terminal and purchase Advanced training technology (Prototypes category). I wouldn't recommend doing this often, because each time you're changing a special power you'll have to pay 5000 units of a very rare element zero. You can't find out more about how the technologies work from the third chapter of the atlas named Technologies and complete solutions of all personal quests of your crew members can be found in the main guide.
The Lazarus Effect 2 Movie
You can change special powers using a research terminal on board of the Normandy, however each swap forces you to spend 5000 units of a rare element zero.
There is also an alternative - if you've already completed a game and if you're starting a new one you'll be allowed to choose a special power before proceeding with the prologue. This choice is made at the very end of the creation process.
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List of all special powers:
Check the table seen below for the information on the special powers.
Which special power should I choose?
Mass Effect 2 Lazarus Project Bonus Powers
A choice of a special power should depend on the character class you've chosen for Shepard and on your preferred style of play. If you're playing as a combat specialist or as a tech specialist you should consider choosing a special power that has something to do with biotics. Miranda's Slam is very useful in getting rid of enemy units, even some of the elite ones. If you're playing as a biotic specialist you should consider choosing one of defensive special powers (Grunt's Fortification may prove to be a life saver).
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